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用java给我写一个飞行棋游戏

发表于:2022-11-24 10:23:32浏览:28次TAG:
好的,下面是一个简单的飞行棋游戏的Java代码。 首先,我们需要定义几个重要的类:`Player`,`Board`和`Main`。 1. `Player`类:用于表示玩家,包含玩家的名称、当前所在位置等信息。
public class Player {
    private String name;         // 玩家名字
    private int position;        // 当前位置
    private boolean finished;    // 是否已经到达终点 

    public Player(String name) {
        this.name = name;
        this.position = 0;
        this.finished = false;
    }

    public String getName() {
        return name;
    }

    public int getPosition() {
        return position;
    }

    public void setPosition(int position) {
        this.position = position;
    }

    public boolean isFinished() {
        return finished;
    }

    public void setFinished(boolean finished) {
        this.finished = finished;
    }
}
`Board`类:用于表示飞行棋的游戏板,包含游戏的方格、道具等信息。
public class Board {
    private static final int BOARD_SIZE = 50;   // 游戏板大小
    private static final int MAX_PLAYER = 4;    // 最大玩家数
    private static final int PLANE_COUNT = 4;   // 飞机数量

    private int[] board;                        // 游戏方格数组
    private int[] prop;                         // 道具数组
    private Player[] players;                   // 玩家数组
    private int currentPlayer;                  // 当前玩家
    private int[] planes;                       // 飞机数组

    public Board() {
        board = new int[BOARD_SIZE];
        prop = new int[BOARD_SIZE];
        players = new Player[MAX_PLAYER];
        planes = new int[PLANE_COUNT];
        
        initBoard();
        initProp();
        initPlayers();
        initPlanes();
    }

    private void initBoard() {
        // 将游戏板初始化为普通方格
        Arrays.fill(board, 0);
        // 将终点设为必经之路
        board[BOARD_SIZE - 1] = -1;
    }

    private void initProp() {
        // 将道具初始化为普通方格
        Arrays.fill(prop, 0);
        // 将跳步道具设为必经之路
        prop[5] = 1;
        // 将暂停道具设为必经之路
        prop[9] = 2;
        // 将奖励道具设为必经之路
        prop[14] = 3;
    }

    private void initPlayers() {
        // 将玩家数组初始化为空
        Arrays.fill(players, null);
    }

    private void initPlanes() {
        // 将飞机位置初始化为起点
        Arrays.fill(planes, 0);
    }

    public void addPlayer(Player player) {
        // 添加新玩家
        for (int i = 0; i < MAX_PLAYER; i++) {
            if (players[i] == null) {
                players[i] = player;
                break;
            }
        }
    }

    public void nextTurn() {
        // 切换到下一个玩家
        currentPlayer++;
        if (currentPlayer >= MAX_PLAYER) {
            currentPlayer = 0;
        }
    }

    public Player getCurrentPlayer() {
        return players[currentPlayer];
    }

    public boolean move(int steps) {
        // 当前玩家移动指定步数
        int newPos = players[currentPlayer].getPosition() + steps;
        if (newPos >= BOARD_SIZE) {
            return false;
        }

        int oldPos = players[currentPlayer].getPosition();
        players[currentPlayer].setPosition(newPos);
        // 如果经过奖励道具,则将奖励转移给下一个玩家
        if (prop[newPos] == 3) {
            prop[newPos] = 0;
            nextTurn();
        }
        // 如果经过跳步道具,则跳到指定方格
        else if (prop[newPos] == 1) {
            prop[newPos] = 0;
            move(steps);
        }
        // 如果经过暂停道具,则当前玩家被暂停一回合
        else if (prop[newPos] == 2) {
            prop[newPos] = 0;
            nextTurn();
        }
        else {
            nextTurn();
        }

        // 移动完成后检查是否到达终点
        if (newPos == BOARD_SIZE - 1) {
            players[currentPlayer].setFinished(true);
        }

        // 比较新位置和旧位置,确定飞机方向
        if (newPos > oldPos) {
            planes[currentPlayer] = (planes[currentPlayer] + steps) % 6;
        } else if (newPos < oldPos) {
            planes[currentPlayer] = (planes[currentPlayer] - steps + 6) % 6;
        }
        return true;
    }

    public int getPlane(int player) {
        return planes[player];
    }

    public int getBoardSize() {
        return BOARD_SIZE;
    }

    public int getPropAt(int pos) {
        return prop[pos];
    }

    public int getPosAt(int pos) {
        return board[pos];
    }
}
`Main`类:用于控制游戏流程,包含游戏初始化、游戏循环等方法。
import java.util.Scanner;

public class Main {
    public static void main(String[] args) {
        Scanner scanner = new Scanner(System.in);

        // 创建游戏板和玩家
        Board board = new Board();
        board.addPlayer(new Player("A"));
        board.addPlayer(new Player("B"));
        board.addPlayer(new Player("C"));
        board.addPlayer(new Player("D"));

        // 游戏循环
        while (true) {
            Player player = board.getCurrentPlayer();
            System.out.println(player.getName() + " 的回合,当前位置为 " + player.getPosition());

            // 等待玩家输入
            System.out.println("请输入掷骰子所得点数(1-6):");
            int steps = scanner.nextInt();

            // 移动玩家并输出结果
            boolean success = board.move(steps);
            if (success) {
                System.out.println(player.getName() + " 获得 " + steps + " 点前进。");
                int pos = player.getPosition();
                if (board.getPosAt(pos) != 0) {
                    int prop = board.getPropAt(pos);
                    switch (prop) {
                        case 1:
                            System.out.println(player.getName() + " 使用了跳一步道具并到达了 " + pos);
                            break;
                        case 2:
                            System.out.println(player.getName() + " 踩到了暂停道具,下一回合将无法行动。");
                            break;
                        case 3:
                            System.out.println(player.getName() + " 捡到了奖励,将得到额外一次行动机会。");
                            break;
                        default:
                            System.out.println("无效方格。");
                            break;
                    }
                } else {
                    System.out.println(player.getName() + " 正常前进。");
                }
            } else {
                System.out.println(player.getName() + " 超出了边界,本回合结束。");
            }

            // 判断游戏是否结束
            boolean allFinished = true;
            for (Player p : board.getPlayers()) {
                if (!p.isFinished()) {
                    allFinished = false;
                    break;
                }
            }
            if (allFinished) {
                System.out.println("游戏结束。");
                break;
            }
        }
    }
}
这就是一个简单的飞行棋游戏Java代码的实现。
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